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  • Dogo 8:36 pm on April 27, 2011 Permalink | Reply
    Tags: , debug, psplink   

    How To: Install Psplink as a plugin in PSP 

    Install Psplink as a plugin in PSP

    Psplink can be used like any other plugin for PSP. Obviously we can only use psplink as a plugin a PSP that has CFW, we can use it as plugin in both VSH and in game, so you can debug in the XMB and in games.

    PSPLink have many versions but the newer(OFW 1.5+) is located in “Release_oe” folder.
    In “Release_oe” folder locate psplink.prx, copy to the seplugins folder.
    Add this PRX plugin on the PSP as a VSH and/or GAME plugin.

    –ms0:/seplugins/vsh.txt
    ms0:/seplugins/psplink.prx 1

    and/or

    –ms0:/seplugins/game.txt
    ms0:/seplugins/psplink.prx 1

    Now copy the usbhostfs.prx to seplugins folder we don’t need to add it as a plugin, but it must be present, since it makes use psplink.

    Running psplink

    I will describe an example of using psplink as plugin in the XMB (in game works the same).

    On the PC, run usbhostfs_pc in a terminal with full permissions (as root on Linux and Mac, as an administrator in Windows).
    Pspsh in another terminal run with normal user permissions.
    Running pspsh, usbhostfs_pc terminal we have to display multiple messages async Accepted connection from 127.0.0.1
    Assuming that we psplink installed as plugin in PSP, connect it via USB and turn it on.
    Now we see that in the terminal appears “host0 pspsh>” and a cursor waiting our orders.
    We are ready to use psplink.

    NOTE: Windows users should also install a PSP Type B driver before you can use this. The driver is located in the release_oe/pc/windows/driver.
    NOTE: if you do not work, try adding plugin usbhostfs.prx as well and try again.

     
  • Dogo 2:25 am on January 12, 2011 Permalink | Reply
    Tags: , , , , , , ,   

    MinPSPW 0.11.1 is out 

    MinPSPW is a native Win32 port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.

    Oficial Changelog:

    • OpenTRI engine devpak
    • Reverted binutils to 2.16 since 2.18 generates bad assembly for Daedalus
    • Supports Mac as a development platform thanks to autilio (yeah it’s me :D )
    • Fixed pspsh on win32 when run inside eclipse
    • Added PRXTool

    Download

    Win32 Version

    Linux32 Version (Ubuntu)

    Linux32 RPM Version

    Linux64 Version (Ubuntu)

    Linux64 RPM Version

    Mac Version

     
  • Dogo 2:05 pm on January 10, 2011 Permalink | Reply
    Tags: , , , , , , ,   

    Gods-Defense 0.4.1 Released. 

    Gods Defense is a Tower defense or TD is a subgenre of real-time strategy computer games. The goal is to try to stop enemies from crossing the map by building towers which shoot at them as they pass. Enemies and towers usually have varied abilities and costs. When an enemy is defeated the player earns money or points, which are used to buy or upgrade towers.

    A new version of Gods-Defense has been release :

    Version 0.4.1 (Jan 10, 2011)

    • BUG: Fixed hardcoded path. Multiple paths its working now! (Dogo)
    • BUG: Minor fixes. (Dogo)
    • CHG: Fast minimap load on GameOptionsScreen. (Dogo)
    • NEW: Added MiniMaps. (Dogo)

    Gods Defense 0.4.1 : Download

     
  • Dogo 6:47 pm on October 28, 2010 Permalink | Reply
    Tags: , , , , ,   

    MinPSPW is a native Win32 port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.

    Oficial Changelog:

    • Support for the D programming language
    • allegro 4.4.1.1
    • OSLib replaced with OSLib_MOD (Finally)
    • Bullet Physics
    • CubicVR game engine

    Other features:

    • pspsh does not depend on cygwin and is native
    • remotejoy SDL is also included as a native binary (no cygwin)
    • updated the fpulib trig functions can use the FPU processor
    • newlib 1.18
    • binutils 2.18
    • gcov builds properly but not fully tested
    • libmpeg2 devpak
    • bullet physics devpak
    • windows tools are linked against pthreads
    • also works with OpenSolaris 2009.06 (vanilla).
    • Patched SDK for missing functions (only declared on the ASM side)
    • Objective-C support
    • Removed the dependency for the env var PSPSDK
    • Fixed psp-config
    • vsmake.bat
    • man.bat

    Download

    Win32 Version

    Linux32 Version (Ubuntu)

     

     
    • joelcnz 7:35 am on April 20, 2011 Permalink | Reply

      Are you still working on this?

      I’ve been using DAllegro5 at the moment. It is a D language binding for the Allegro 5 library. Look up SiegeLord in github (https://github.com/).

    • joelcnz 8:01 am on April 20, 2011 Permalink | Reply

      Hmm.. I was thinking of D bindings and for D 2.0, would be what I’m more looking for. Programing in D for Play Station sounds cool.

  • Dogo 1:11 pm on August 4, 2010 Permalink | Reply
    Tags: , , ,   

    Gods-Defense is HBL (Half Byte Loader) compatible 

    The user “Gladstone” from advancedpsp forum, has tested Gods-Defense using HBL.

    Results

    Homebrew: Gods-Defense
    Version: 0.1/0.1.1/0.2/0.4
    Revision: r93
    PSP Model: N1000
    Exact Firmware Version: 6.20
    Menu Used: Yes
    Compatibility Rate: 10

    More info about HBL running homebrews

    http://advancedpsp.tk/foro_es/viewtopic.php?f=41&t=425

     
  • Dogo 9:47 pm on July 26, 2010 Permalink | Reply
    Tags: , , , , , , ,   

    Gods-Defense 0.4 Released. 

    Gods Defense is a Tower defense or TD is a subgenre of real-time strategy computer games. The goal is to try to stop enemies from crossing the map by building towers which shoot at them as they pass. Enemies and towers usually have varied abilities and costs. When an enemy is defeated the player earns money or points, which are used to buy or upgrade towers.

    A new version of Gods-Defense has been release :

    Version 0.4 (July 26, 2010)

    • NEW: Added “Icy Manipulator” map. (Dogo)
    • NEW: Added “Rescue Athena” map. (Dogo)
    • NEW: Added “Olympus” map. (Dogo)
    • NEW: Partially implemented Trophy. (Dogo)
    • NEW: Added mini map preview on choose map screen. (Dogo)
    • CHG: New graphical inteface. (Dogo)
    • CHG: Render circle function boosted 40 fps. (Dogo)
    • BUG: Minor fixes. (Dogo)

    Gods Defense 0.4 : Download

     
  • Dogo 12:47 am on June 23, 2010 Permalink | Reply
    Tags: , ,   

    MinPSPW 0.9.6 is out 

    MinPSPW is a native Win32 port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.

    Oficial Changelog:

    * pspsh does not depend on cygwin and is native

    • remotejoy SDL is also included as a native binary (no cygwin)
    • win32 dependencies updated
    • zlib 1.2.5
    • SDL 1.2.14
    • readline 5.1 (same as gdb)
    • libiconv 1.13.1
    • pthreads 2.8.0
    • updated the fpulib trig functions can use the FPU processor but we either use vfpu or software impl using libm. This can help to make a bit faster code if we do not need vectors.
    • Updated newlib to 1.18
    • wide-char enhancements
    • long double math routines added for platforms where LDBL == DBL
    • long long math routines added
    • math cleanup
    • major locale charset overhaul including added charsets
    • various cleanups
    • various bug fixes
    • Updated the dev environment to build under Windows Vista and Windows 7
    • Updated binutils to 2.18 (for better integration with gcc 4.3.x)
    • removed the patch that defines long as 64bit back to 32bit. This can lead to faster code but breaks old compiled libraries
    • Disabled CDT-5.0.x bug fix
    • gcov builds properly but not fully tested if works as expected
    • added fixes from Luqman Aden in TinyXML
    • added libmpeg2 devpak
    • added bullet physics devpak
    • windows tools are linked against pthreads, if thereads are used it can improved performance on the development side.

    Download

    Win32 Version

    Linux32 Version (Ubuntu)

     
  • Dogo 5:30 pm on May 24, 2010 Permalink | Reply  

    Android USB driver for Xperia X10a 

    The proper entries in the android_winusb.inf for the xperia x10a phone are as follows:

    ;Sony Ericsson Xperia X10a
    %SingleAdbInterface%        = USB_Install, USB\VID_0FCE&PID_D12E
    %CompositeAdbInterface%     = USB_Install, USB\VID_0FCE&PID_D12E&MI_01
     
  • Dogo 1:13 am on May 19, 2010 Permalink | Reply  

    Recursively remove .svn files 

    Here’s a quick shell script to recursively remove all the the .svn files starting in the current directory and working down.

    find ./ -name “.svn” | xargs rm -Rf

     
    • Wakko 7:44 am on October 29, 2010 Permalink | Reply

      Subversion has a command for that: svn export

  • Dogo 10:22 pm on February 26, 2010 Permalink | Reply
    Tags: , , ,   

    [RELEASE]OSLib MOD 1.1.1 

    Homebrew coder Sakya has released a new update for his modified version of the OldSchool Library. OSLib, as you may recall, is a 2D graphics library for the PSP originally developed by homebrew coder Brunni.

    Oficial Changelog:

    -Added: sfont (see the sfont sample in the samples directory)
    -Added: net functions (from PGE LUA). See net.h
    -Added: oslDrawStringLimited (limit a string blit to a fixed width)
    -Fixed: loading an intraFont using Virtual fileSystem
    -Fixed: bugs by STAS

    Oficial Thread.

    OSLib MOD 1.1.1

     
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